Adam Millard - The Architect of Games
Videogames Have Terrible Worldbuilding
26:44
Adam Millard - The Architect of Games
The Greatest Videogame Genre You Didn't Know Existed
25:46
Adam Millard - The Architect of Games
The Endless Novelty Of Blasting Wizards Through Windows
25:18
Adam Millard - The Architect of Games
How "Good Design" Ruins Games
25:13
Adam Millard - The Architect of Games
How YOU Wrote Rimworld's Best Story
25:25
Adam Millard - The Architect of Games
Videogames Will Never Escape The Elements (and neither will you)
25:59
Adam Millard - The Architect of Games
The Forbidden Fun of Breaking Games
24:04
Adam Millard - The Architect of Games
You Can Never Play The Same Game Twice
25:42
Adam Millard - The Architect of Games
20(23) Games You Should Have Played
23:26
Adam Millard - The Architect of Games
Clones Aren't Killing Gaming - They're Saving It
25:42
Adam Millard - The Architect of Games
Lethal Company Isn't a Horror Game - It's a Comedy
23:39
Adam Millard - The Architect of Games
H.P. Lovecraft Lives Inside Your Computer
24:43
Adam Millard - The Architect of Games
Can A Game Be Too Realistic?
25:00
Adam Millard - The Architect of Games
Why Do We STILL Hate Tutorials?
24:11
Adam Millard - The Architect of Games
RPGs Were Never About Roleplaying
26:31
Adam Millard - The Architect of Games
Videogames Have A Creativity Problem (and it's not the one you think)
23:17
Adam Millard - The Architect of Games
How Tears Of The Kingdom Keeps You Playing Forever
22:49
Adam Millard - The Architect of Games
Terra Nil Claims It's A Reverse Citybuilder. It Isn't.
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Adam Millard - The Architect of Games
Why Atomic Heart Fails To Live Up To Its Inspiration
24:02
Adam Millard - The Architect of Games
How Dark Souls (accidentally) Taught You Cowardice
24:59
Adam Millard - The Architect of Games
Vampire Survivors Only Works Because We're Stupid
23:33
Adam Millard - The Architect of Games
20(22) Games You Should Have Played
21:32
Adam Millard - The Architect of Games
How To Make NPCs That Aren't Completely Annoying
22:23
Adam Millard - The Architect of Games
Why Is It So Easy To Break Videogame Economies?
23:43
Adam Millard - The Architect of Games
Why Videogames Want You To Fail
23:24
Adam Millard - The Architect of Games
Why Classes Are D&D's Best Idea
23:21
Adam Millard - The Architect of Games
Why The Hell Are There So Many Fishing Minigames?
21:41
Adam Millard - The Architect of Games
Why Do We Love Hostile Worlds?
21:12
Adam Millard - The Architect of Games
How "Bad" Balance Can Be A Good Thing
21:05
Adam Millard - The Architect of Games
How To Design An Unsolvable Problem
21:41
Adam Millard - The Architect of Games
What's So Difficult About Alternate Endings?
23:20
Adam Millard - The Architect of Games
How Nostalgia Is Holding Games Back
22:57
Adam Millard - The Architect of Games
Why Tunic Hides Its Tutorial
21:18
Adam Millard - The Architect of Games
Why The Best Open World Is A (slightly) Closed World
21:01
Adam Millard - The Architect of Games
Is It Possible To Make Feeling Weak Fun?
20:31
Adam Millard - The Architect of Games
What Was Disco Elysium Actually About?
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Adam Millard - The Architect of Games
20(21) Games You Should Have Played
20:11
Adam Millard - The Architect of Games
How Videogames Keep You Playing Forever
18:09
Adam Millard - The Architect of Games
Why Can Master Chief Only Carry Two Guns?
20:29
Adam Millard - The Architect of Games
How Videogames Make The Ultimate Sacrifice
19:03
Adam Millard - The Architect of Games
Finding True Freedom In Videogames
18:45
Adam Millard - The Architect of Games
How Storytelling Saved Psychonauts
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Adam Millard - The Architect of Games
Building Better Crafting Systems
18:24
Adam Millard - The Architect of Games
The Ugliest Videogame Ever Made
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Adam Millard - The Architect of Games
Why Wildermyth's Best Story Wasn't Written By Anyone
19:52
Adam Millard - The Architect of Games
How The Best Game of 2021 Respects Your Time By Ending Too Soon
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Adam Millard - The Architect of Games
The Secret To Resident Evil's Success
19:38
Adam Millard - The Architect of Games
Why Do So Many Games Have Tanks, Healers and DPS?
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Adam Millard - The Architect of Games
What We Can Learn From A 2000 Year Old Puzzle
18:36
Adam Millard - The Architect of Games
How To Create A Legendary Sword Fighting Game
17:18
Adam Millard - The Architect of Games
Why Hitman Isn't A Stealth Game
20:47
Adam Millard - The Architect of Games
What Does "Immersion" Actually Mean?
21:19
Adam Millard - The Architect of Games
20(20) Games You Should Have Played
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Adam Millard - The Architect of Games
Why Are Explosive Barrels Always Red?
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Adam Millard - The Architect of Games
When Great Games Have Terrible Beginnings
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Adam Millard - The Architect of Games
How Spelunky 2 Fixes Difficulty Levels
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Adam Millard - The Architect of Games
What Among Us Has In Common With Soviet Psychology
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Adam Millard - The Architect of Games
How To Make RPG Combat More Interesting
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Adam Millard - The Architect of Games
The Architect of Games Q&A Extravaganza 2: Electric Boogaloo
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Adam Millard - The Architect of Games
Frog Fractions Is A Game About Fractions (And Nothing Else)
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Adam Millard - The Architect of Games
Why The Longing Takes Four Hundred Days to Play
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Adam Millard - The Architect of Games
Is It Possible To Fix Gaming Toxicity?
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Adam Millard - The Architect of Games
What Makes a Great Deckbuilder?
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Adam Millard - The Architect of Games
How Satisfactory Makes Work Fun
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Adam Millard - The Architect of Games
Adam Millard - The Architect of Games Live Stream
Adam Millard - The Architect of Games
How to Fix Borderlands 3's Villains
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Adam Millard - The Architect of Games
In Defence Of Randomness
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Adam Millard - The Architect of Games
What Makes Doom Eternal Different?
18:13
Adam Millard - The Architect of Games
What Does It Mean To Be A Metroidvania?
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Adam Millard - The Architect of Games
What Makes a Great Secret?
15:27
Adam Millard - The Architect of Games
Why Does Celeste Make Us Feel Anxious?
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Adam Millard - The Architect of Games
Why Don't Mystery Games Need Mechanics?
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Adam Millard - The Architect of Games
20(19) Games You Should Have Played
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Adam Millard - The Architect of Games
How Platinum Design a Combat System
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Adam Millard - The Architect of Games
How Gameplay Loops Keep You Playing
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Adam Millard - The Architect of Games
What Is a System? And How Did They Save Zelda?
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Adam Millard - The Architect of Games
How Batman Takes Stealth Back to Basics
16:51
Adam Millard - The Architect of Games
Rediscovering the Joy of Exploration
16:12
Adam Millard - The Architect of Games
Why We're Wrong About Violence In Games
19:19
Adam Millard - The Architect of Games
Fixing Genre Fusions
15:56
Adam Millard - The Architect of Games
Engineering The Perfect Enemy
15:52
Adam Millard - The Architect of Games
How Outer Wilds Makes Running Out of Stuff Fun
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Adam Millard - The Architect of Games
Putting The Players Back In Multiplayer
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Adam Millard - The Architect of Games
How Terraria Makes You Feel Like A Master
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Adam Millard - The Architect of Games
Leveling Up Progression Systems
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Adam Millard - The Architect of Games
Why We Need Weird Games
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Adam Millard - The Architect of Games
The Hidden Purpose of Hub Worlds
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Adam Millard - The Architect of Games
How DOOM became DUSK
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Adam Millard - The Architect of Games
The Architect of Games Q&A Extravaganza!
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Adam Millard - The Architect of Games
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Adam Millard - The Architect of Games
What Was Undertale Actually About?
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Adam Millard - The Architect of Games
20(18) Games You Should Have Played
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Adam Millard - The Architect of Games
What Makes HITMAN's Sapienza So Memorable?
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Adam Millard - The Architect of Games
What Makes Video Game Stories Special?
14:24
Adam Millard - The Architect of Games
Do Interesting Decisions Create Interesting Games? Breaking Down Sid Meier
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Adam Millard - The Architect of Games
Shovel Knight's Secret Mode- The Challenge Run Formula
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Adam Millard - The Architect of Games
Why Games Lie to You- The Fallacy of Fairness
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Adam Millard - The Architect of Games
How Games Communicate, Without Saying Anything
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Adam Millard - The Architect of Games
Why Perfect Difficulty Is Impossible
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Adam Millard - The Architect of Games
The Four Fundamental Quests
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