Videogames Have Terrible Worldbuilding
Adam Millard - The Architect of Games
Videogames Have Terrible Worldbuilding
26:44
The Greatest Videogame Genre You Didn't Know Existed
Adam Millard - The Architect of Games
The Greatest Videogame Genre You Didn't Know Existed
25:46
The Endless Novelty Of Blasting Wizards Through Windows
Adam Millard - The Architect of Games
The Endless Novelty Of Blasting Wizards Through Windows
25:18
How "Good Design" Ruins Games
Adam Millard - The Architect of Games
How "Good Design" Ruins Games
25:13
How YOU Wrote Rimworld's Best Story
Adam Millard - The Architect of Games
How YOU Wrote Rimworld's Best Story
25:25
Videogames Will Never Escape The Elements (and neither will you)
Adam Millard - The Architect of Games
Videogames Will Never Escape The Elements (and neither will you)
25:59
The Forbidden Fun of Breaking Games
Adam Millard - The Architect of Games
The Forbidden Fun of Breaking Games
24:04
You Can Never Play The Same Game Twice
Adam Millard - The Architect of Games
You Can Never Play The Same Game Twice
25:42
20(23) Games You Should Have Played
Adam Millard - The Architect of Games
20(23) Games You Should Have Played
23:26
Clones Aren't Killing Gaming - They're Saving It
Adam Millard - The Architect of Games
Clones Aren't Killing Gaming - They're Saving It
25:42
Lethal Company Isn't a Horror Game - It's a Comedy
Adam Millard - The Architect of Games
Lethal Company Isn't a Horror Game - It's a Comedy
23:39
H.P. Lovecraft Lives Inside Your Computer
Adam Millard - The Architect of Games
H.P. Lovecraft Lives Inside Your Computer
24:43
Can A Game Be Too Realistic?
Adam Millard - The Architect of Games
Can A Game Be Too Realistic?
25:00
Why Do We STILL Hate Tutorials?
Adam Millard - The Architect of Games
Why Do We STILL Hate Tutorials?
24:11
RPGs Were Never About Roleplaying
Adam Millard - The Architect of Games
RPGs Were Never About Roleplaying
26:31
Videogames Have A Creativity Problem (and it's not the one you think)
Adam Millard - The Architect of Games
Videogames Have A Creativity Problem (and it's not the one you think)
23:17
How Tears Of The Kingdom Keeps You Playing Forever
Adam Millard - The Architect of Games
How Tears Of The Kingdom Keeps You Playing Forever
22:49
Terra Nil Claims It's A Reverse Citybuilder. It Isn't.
Adam Millard - The Architect of Games
Terra Nil Claims It's A Reverse Citybuilder. It Isn't.
22:52
Why Atomic Heart Fails To Live Up To Its Inspiration
Adam Millard - The Architect of Games
Why Atomic Heart Fails To Live Up To Its Inspiration
24:02
How Dark Souls (accidentally) Taught You Cowardice
Adam Millard - The Architect of Games
How Dark Souls (accidentally) Taught You Cowardice
24:59
Vampire Survivors Only Works Because We're Stupid
Adam Millard - The Architect of Games
Vampire Survivors Only Works Because We're Stupid
23:33
20(22) Games You Should Have Played
Adam Millard - The Architect of Games
20(22) Games You Should Have Played
21:32
How To Make NPCs That Aren't Completely Annoying
Adam Millard - The Architect of Games
How To Make NPCs That Aren't Completely Annoying
22:23
Why Is It So Easy To Break Videogame Economies?
Adam Millard - The Architect of Games
Why Is It So Easy To Break Videogame Economies?
23:43
Why Videogames Want You To Fail
Adam Millard - The Architect of Games
Why Videogames Want You To Fail
23:24
Why Classes Are D&D's Best Idea
Adam Millard - The Architect of Games
Why Classes Are D&D's Best Idea
23:21
Why The Hell Are There So Many Fishing Minigames?
Adam Millard - The Architect of Games
Why The Hell Are There So Many Fishing Minigames?
21:41
Why Do We Love Hostile Worlds?
Adam Millard - The Architect of Games
Why Do We Love Hostile Worlds?
21:12
How "Bad" Balance Can Be A Good Thing
Adam Millard - The Architect of Games
How "Bad" Balance Can Be A Good Thing
21:05
How To Design An Unsolvable Problem
Adam Millard - The Architect of Games
How To Design An Unsolvable Problem
21:41
What's So Difficult About Alternate Endings?
Adam Millard - The Architect of Games
What's So Difficult About Alternate Endings?
23:20
How Nostalgia Is Holding Games Back
Adam Millard - The Architect of Games
How Nostalgia Is Holding Games Back
22:57
Why Tunic Hides Its Tutorial
Adam Millard - The Architect of Games
Why Tunic Hides Its Tutorial
21:18
Why The Best Open World Is A (slightly) Closed World
Adam Millard - The Architect of Games
Why The Best Open World Is A (slightly) Closed World
21:01
Is It Possible To Make Feeling Weak Fun?
Adam Millard - The Architect of Games
Is It Possible To Make Feeling Weak Fun?
20:31
What Was Disco Elysium Actually About?
Adam Millard - The Architect of Games
What Was Disco Elysium Actually About?
1:11:06
20(21) Games You Should Have Played
Adam Millard - The Architect of Games
20(21) Games You Should Have Played
20:11
How Videogames Keep You Playing Forever
Adam Millard - The Architect of Games
How Videogames Keep You Playing Forever
18:09
Why Can Master Chief Only Carry Two Guns?
Adam Millard - The Architect of Games
Why Can Master Chief Only Carry Two Guns?
20:29
How Videogames Make The Ultimate Sacrifice
Adam Millard - The Architect of Games
How Videogames Make The Ultimate Sacrifice
19:03
Finding True Freedom In Videogames
Adam Millard - The Architect of Games
Finding True Freedom In Videogames
18:45
How Storytelling Saved Psychonauts
Adam Millard - The Architect of Games
How Storytelling Saved Psychonauts
18:07
Building Better Crafting Systems
Adam Millard - The Architect of Games
Building Better Crafting Systems
18:24
The Ugliest Videogame Ever Made
Adam Millard - The Architect of Games
The Ugliest Videogame Ever Made
16:58
Why Wildermyth's Best Story Wasn't Written By Anyone
Adam Millard - The Architect of Games
Why Wildermyth's Best Story Wasn't Written By Anyone
19:52
How The Best Game of 2021 Respects Your Time By Ending Too Soon
Adam Millard - The Architect of Games
How The Best Game of 2021 Respects Your Time By Ending Too Soon
21:59
The Secret To Resident Evil's Success
Adam Millard - The Architect of Games
The Secret To Resident Evil's Success
19:38
Why Do So Many Games Have Tanks, Healers and DPS?
Adam Millard - The Architect of Games
Why Do So Many Games Have Tanks, Healers and DPS?
19:41
What We Can Learn From A 2000 Year Old Puzzle
Adam Millard - The Architect of Games
What We Can Learn From A 2000 Year Old Puzzle
18:36
How To Create A Legendary Sword Fighting Game
Adam Millard - The Architect of Games
How To Create A Legendary Sword Fighting Game
17:18
Why Hitman Isn't A Stealth Game
Adam Millard - The Architect of Games
Why Hitman Isn't A Stealth Game
20:47
What Does "Immersion" Actually Mean?
Adam Millard - The Architect of Games
What Does "Immersion" Actually Mean?
21:19
20(20) Games You Should Have Played
Adam Millard - The Architect of Games
20(20) Games You Should Have Played
20:44
Why Are Explosive Barrels Always Red?
Adam Millard - The Architect of Games
Why Are Explosive Barrels Always Red?
15:20
When Great Games Have Terrible Beginnings
Adam Millard - The Architect of Games
When Great Games Have Terrible Beginnings
21:01
How Spelunky 2 Fixes Difficulty Levels
Adam Millard - The Architect of Games
How Spelunky 2 Fixes Difficulty Levels
20:32
What Among Us Has In Common With Soviet Psychology
Adam Millard - The Architect of Games
What Among Us Has In Common With Soviet Psychology
18:14
How To Make RPG Combat More Interesting
Adam Millard - The Architect of Games
How To Make RPG Combat More Interesting
19:38
The Architect of Games Q&A Extravaganza 2: Electric Boogaloo
Adam Millard - The Architect of Games
The Architect of Games Q&A Extravaganza 2: Electric Boogaloo
7:51
Frog Fractions Is A Game About Fractions (And Nothing Else)
Adam Millard - The Architect of Games
Frog Fractions Is A Game About Fractions (And Nothing Else)
18:18
Why The Longing Takes Four Hundred Days to Play
Adam Millard - The Architect of Games
Why The Longing Takes Four Hundred Days to Play
20:45
Is It Possible To Fix Gaming Toxicity?
Adam Millard - The Architect of Games
Is It Possible To Fix Gaming Toxicity?
17:32
What Makes a Great Deckbuilder?
Adam Millard - The Architect of Games
What Makes a Great Deckbuilder?
18:28
How Satisfactory Makes Work Fun
Adam Millard - The Architect of Games
How Satisfactory Makes Work Fun
16:10
Adam Millard - The Architect of Games Live Stream
Adam Millard - The Architect of Games
Adam Millard - The Architect of Games Live Stream
How to Fix Borderlands 3's Villains
Adam Millard - The Architect of Games
How to Fix Borderlands 3's Villains
15:45
In Defence Of Randomness
Adam Millard - The Architect of Games
In Defence Of Randomness
17:49
What Makes Doom Eternal Different?
Adam Millard - The Architect of Games
What Makes Doom Eternal Different?
18:13
What Does It Mean To Be A Metroidvania?
Adam Millard - The Architect of Games
What Does It Mean To Be A Metroidvania?
19:46
What Makes a Great Secret?
Adam Millard - The Architect of Games
What Makes a Great Secret?
15:27
Why Does Celeste Make Us Feel Anxious?
Adam Millard - The Architect of Games
Why Does Celeste Make Us Feel Anxious?
17:16
Why Don't Mystery Games Need Mechanics?
Adam Millard - The Architect of Games
Why Don't Mystery Games Need Mechanics?
19:37
20(19) Games You Should Have Played
Adam Millard - The Architect of Games
20(19) Games You Should Have Played
20:01
How Platinum Design a Combat System
Adam Millard - The Architect of Games
How Platinum Design a Combat System
15:51
How Gameplay Loops Keep You Playing
Adam Millard - The Architect of Games
How Gameplay Loops Keep You Playing
14:16
What Is a System? And How Did They Save Zelda?
Adam Millard - The Architect of Games
What Is a System? And How Did They Save Zelda?
16:46
How Batman Takes Stealth Back to Basics
Adam Millard - The Architect of Games
How Batman Takes Stealth Back to Basics
16:51
Rediscovering the Joy of Exploration
Adam Millard - The Architect of Games
Rediscovering the Joy of Exploration
16:12
Why We're Wrong About Violence In Games
Adam Millard - The Architect of Games
Why We're Wrong About Violence In Games
19:19
Fixing Genre Fusions
Adam Millard - The Architect of Games
Fixing Genre Fusions
15:56
Engineering The Perfect Enemy
Adam Millard - The Architect of Games
Engineering The Perfect Enemy
15:52
How Outer Wilds Makes Running Out of Stuff Fun
Adam Millard - The Architect of Games
How Outer Wilds Makes Running Out of Stuff Fun
16:00
Putting The Players Back In Multiplayer
Adam Millard - The Architect of Games
Putting The Players Back In Multiplayer
13:51
How Terraria Makes You Feel Like A Master
Adam Millard - The Architect of Games
How Terraria Makes You Feel Like A Master
12:46
Leveling Up Progression Systems
Adam Millard - The Architect of Games
Leveling Up Progression Systems
15:12
Why We Need Weird Games
Adam Millard - The Architect of Games
Why We Need Weird Games
13:09
The Hidden Purpose of Hub Worlds
Adam Millard - The Architect of Games
The Hidden Purpose of Hub Worlds
14:57
How DOOM became DUSK
Adam Millard - The Architect of Games
How DOOM became DUSK
14:15
The Architect of Games Q&A Extravaganza!
Adam Millard - The Architect of Games
The Architect of Games Q&A Extravaganza!
9:00
100(k)
Adam Millard - The Architect of Games
100(k)
2:07
What Was Undertale Actually About?
Adam Millard - The Architect of Games
What Was Undertale Actually About?
46:55
20(18) Games You Should Have Played
Adam Millard - The Architect of Games
20(18) Games You Should Have Played
17:19
What Makes HITMAN's Sapienza So Memorable?
Adam Millard - The Architect of Games
What Makes HITMAN's Sapienza So Memorable?
13:09
What Makes Video Game Stories Special?
Adam Millard - The Architect of Games
What Makes Video Game Stories Special?
14:24
Do Interesting Decisions Create Interesting Games? Breaking Down Sid Meier
Adam Millard - The Architect of Games
Do Interesting Decisions Create Interesting Games? Breaking Down Sid Meier
15:30
Shovel Knight's Secret Mode- The Challenge Run Formula
Adam Millard - The Architect of Games
Shovel Knight's Secret Mode- The Challenge Run Formula
13:29
Why Games Lie to You- The Fallacy of Fairness
Adam Millard - The Architect of Games
Why Games Lie to You- The Fallacy of Fairness
17:16
How Games Communicate, Without Saying Anything
Adam Millard - The Architect of Games
How Games Communicate, Without Saying Anything
16:56
Why Perfect Difficulty Is Impossible
Adam Millard - The Architect of Games
Why Perfect Difficulty Is Impossible
16:05
The Four Fundamental Quests
Adam Millard - The Architect of Games
The Four Fundamental Quests
15:15